Sto Doff Assignment Slots

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Items from the fleet holdings can seriously augment your ship and bridge officer/captain abilities. Below is a list of Bridge Officers, Duty Officers, Extra Slots and Traits you can buy from the fleet holdings. Hi, does anyone know how I can open up more assignment slots for my duty officers? I am a Vice Admiral and I have 20 available assigments slots. Was looking to increase that if I can. Adding the extra 3 will help you get your goals as more slots = more assignments that can be ran. Try to run assignments that give you the 2 for one combo points. For example, you might 350 Eng points /350 colonial points. These are preferred because you can obviously double down and cut your doff time in half. Star Trek Online Open Beta 20100123a.1 Patch Notes, January 23rd Star Trek Online ST.0.20100217c.4 patch notes, 18th February 2010 By Arkenor, on January 16, 2013, at 8:09 pm Category: Star Trek Online.

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These Klingon DOffs can't be used for normal assignments, but since we want to use them as fodder for our starbase projects, they will serve that purpose. The third thing that everyone should know but most people don't, is that you can requisition new duty officers every 3 days!

Here’s to the Finest Crew in Starfleet!!!

I love Star Trek Online’s Duty Officer system. Recently however, to my fright, I discovered that some of my fleet buddies didn’t know how to get their hands on a great crew, and it occurred to me that they might not be the only ones. And so I present my little guide to getting your hands on “The Finest Crew in Starfleet”. For the sake of brevity, I’m going to assume you know the basics of DOFFing.

General Recruitment

The basic recruitment missions used to be randomly found in the zones around Stardock or Qo’nos. That changed at some point, and now you can pick them up at any time from NPCs at your faction’s Academy. The Personnel Officer has most of them, but there are also race specific ones for Vulcan, Andorian, and Tellarite, from NPCs of those races. If you’re on Team Klingon it all works much the same, with Orion, Gorn, and Nausican-specific recruitment being on offer. For most of these missions you simply get given some DOFFs, but the general recruitment one will grant you a pack of DOFFs to open, trade, or store instead. The General Recruitment mission is the only one that costs 1000 Dilithium. The others are simply free officers, though they do have a long duration and cooldown. I generally leave them to my alts, freeing Arkturos Reh to deal with the more lucrative tasks.

Exploration Clusters

Exploration Cluster missions are the core, from which many wonderful things will follow. Each cluster has a series of 7 DOFF missions which follow on from eachother. You can recognise these because they will be marked as being part of a chain by ending with 3/7, or whichever stage of the series they belong to.

The next step in the series will not always be available. However, as I discovered with glee, you can double your chances of finding them by clicking on the “Department Heads” tab, and seeing what your Operations officer is offering. Nevertheless, it’s going to take a fair amount of time, and many visits, to get to the end of the chain.

The final (seventh) one will award a unique blue DOFF that you will only ever get one of. Welcome them to your crew, where I am sure they shall serve with distinction, but they are not our end goal.

Having completed the mission chain for the cluster, you will now have unlocked the cluster’s Support mission. For this mission you want to get your critical chance as high as possible, for it is only on a critical that you will get that cluster’s unique purple DOFF. Don’t worry though, for a regular success will still gain you a refugee, which we’ll be needing later. The Support mission can be repeated, when available, as much as you like, and you can have multiple copies of the purple DOFF. Some are more useful than others, but they’re all worth having.

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Eventually, you may end up with so many copies of a cluster’s purple DOFF that you can’t make good use of them all. They’re bound to you, so you can’t sell them, but you can trade them in to the Personnel Officer at the Academy for three random unbound blue DOFFS. What you get may or may not be useful to you, but at least they’ll be different!

If, like me, you’re working on Fleet Projects, you need a good supply of low-end officers to feed to them. When you end up with any blues you don’t want, you can trade those in for 3 greens, which can each be turned into 3 commons. Thus one purple can be turned into 9 greens, or 27 commons.

Asylum Missions

You should be getting a refugee every time you attempt a Cluster’s Support mission. You may also get the occasional refugee from other recruitment missions at Starfleet Academy. These will be your currency for the Asylum Missions.

There are Asylum missions in quite a few locations, but they all work in the same way. They will either appear in your “Current Map” section, or under the jurisdiction of your ever-helpful Operations officer. The Asylum mission is for a specific race, Vulcan for example. The Vulcans will grant one of your refugees asylum in return for you taking one of their officers under your wing. You can offer up any of your collection of refugees, but depending on the race of the host, there will be certain favoured traits. Like any DOFF mission, you want to pick the candidate who matches as many of those as possible to raise your success chances.

The mission will remove the refugee from your roster, and you’ll receive a new officer of the relevent race, with the quality depending on your success result. Some races have rather difficult to fill trait requirements, but it’s still worth having a go even if you don’t have any refugees that fit them. If you’re doing Cluster Support missions regularly, you’ll have enough refugees to throw at every asylum mission you encounter.

There’s a lot of them, though they’re somewhat rare and have a cooldown. Here’s where you can find them:

Andorians : Sirius Sector, Andoria
Vulcans : Sirius Sector, Vulcan
Humans : Sirius Sector, Sol
Betazoids, Tellarite, and Rigellian: Sirius Sector
Caitian and Saurian : Alpha Centauri Sector
Bolians: Iota Pavonis Sector
Trill and Benzarite : Beta Ursae Sector
Bajorans, Cardassians, Karemmans and Paradan : Throughout “Cardassian Space” (Alpha Trianguli, Beta Ursae, and Zeta Andromedae)

Consular Authority

Doff

These are four similar small mission chains within Cardassian space (including the associated exploration clusters). One for each of the Bajorans, Cardassians, Paradans, and Karemmans. Once you complete the chain, you will sometimes encounter a repeatable “Officer Exchange” mission. These are a little similar to Asylum missions, in that you will lose the officer that you use for the mission, but they use regular officers rather than refugees. I tend to only use common DOFFs for this, though you might want to plug a green into it for a better chance at a higher quality result, if you happen to have spare greens with the right traits.

In the picture below, I sorted my DOFFs to only show common officers with the required traits of Honourable and Teamwork, and happened to have a candidate with both. That gives me a 14% chance of a purple and a 44% chance at a blue Karemman officer. Otherwise, I get a green, and that’s still an upgrade. I’ll take those odds today.

A few other DOFF sources

The above are my main sources of good officers, but there are a few other missions which will provide new members for your crew. The list below is not an exhaustive one, and new methods tend to come in with every update.

Cardassian Agents

There is a long mission chain over in Cardassian Space called “Ghosts of the Jem’Hadar”, that rewards a one-off purple Cardassian at the end. Once you’ve completed that chain, you’ll unlock a repeatable mission called “Provide Sanctuary to Anti-Dominion Cardassian Agent”. On a critical success, that’ll award a Cardassian of random quality.

Klingon Defectors

There’s a pretty rare mission you may come across called “Instigate Defection”. That’ll award a blue officer on a success, or a purple on a crit. The best thing about this mission is that you’re getting officers from the opposing team’s races, meaning they’ll often have very different trait selections to what you can usually get your hands on.

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Right, hopefully that’s enough to get anyone who was not on the path to purple DOFFs well underway. If you have any questions about finding DOFFS, DOFFING in general, or anything else to do with Star Trek Online, I’ll be happy to try to answer in the comments, or update this post accordingly.

Related posts:

Hello everyone,

in today’s post we would like to discuss and go through some builds and general advice for Ground Builds. This guide is by no means a set of definitive “only use this and do that” instructions, but should give you some pointers on what is good and what isn’t.

Skill Tree

There aren’t many options here – just go for maximum damage! This goes for every profession: Science, Engineering, Tactical.

The choices for spending points are as follows:

  • 2 points: Device Expertise
  • 4 points: Improved Aim
  • 6 points: take the one you prefer, you don’t melee often at all so it won’t matter that much
  • 8 points: Improved Flank Damage
  • 10 points: Offensive Mastery

Personal Traits, Reputation Trait Choices and Specializations

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There are some choices here, so here’s a list of good Personal Traits.

Personal Traits:

  • Hive Mind (Exchange/Lockbox)
  • Vicious (Exchange/Lockbox)
  • Terran Vision (Exchange/Lockbox)
  • Berserker (Exchange/Lockbox)
  • Dulce Et Decorum Est (Exchange/Lockbox)
  • Brutal Impetus (Exchange/Lockbox)
  • Technophile (Kit R&D Level 15)
  • Creative (Free, only some species)
  • Lucky (Free, only some species)
  • Soldier (Free, only some species)
  • Sniper (Exchange/Lockbox)

Situational / Profession Specific Traits

  • Strike Team Specialist (Free, Tactical only)
  • Field Researcher (Free, Science only)
  • Adrenal Release (Exchange/Lockbox, Good for DPS Runs)
  • Bombardier (Exchange/Lockbox, mainly for Engineers – Boosts Kinetic Damage)

Reputation Traits

  • Deadly Aim (Dyson T1)
  • Lethality (Romulan T1)
  • Mental Acuity (8472 T1)
  • Magnified Armaments (Gamma T3)
  • Personal Energy Amplifier (Iconian T1)
  • Emergency Personal Cloaking Device (Terran T3, Best for NTTE DPS Runs)

Active Ground Reputation

  • Defiance (Dyson T5)
  • One Little Ship (Gamma T5)
  • Piezo-Electric Perimeter Snare (Lukari T5)
  • Choice of 1 or 2 other Active Traits

Specializations

  • Primary: Temporal Operative (for the +50 KPerf Passive Bonus)
  • Secondary: Commando
  • You can also run Intel Primary for the Precision Offensive (Active Ability)

Equipment and Gear for all Professions

In this category there is some flexibility, depending on what you want to do.

A General Ground STF setup you can use anywhere:

  • Kit Frame: Risian Kit Frame [KPerf]x3 [Proc] (Summer Store) – how you get this is described below!
  • Body Armor: Burnham’s CQC (Environmental) Armor (Discovery Reputation)
  • Personal Shield: Na’kuhl Temporal Operative Personal Shield (“Temporal Front” Mission Reward)
  • Secondary Weapon: Na’kuhl Temporal Operative Assault (“Temporal Front” Mission Reward)

And a more DPS-oriented setup:

  • Kit Frame: Delta Kit Frame [CrtH] [KPerf]x2 (Exchange / Lockbox)
  • Body Armor: Burnham’s CQC (Environmental) Armor (Discovery Reputation)
  • Personal Shield: Elite Fleet Colony Personal Shield [Cap]x2 [Ene] [ShldCrit] (Fleet Colony)
  • Secondary Weapon: Any (Good) Weapon of you Choice

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Weapons:

  • Phaser Full Auto Rifle (Dsc) (Lobi Store)
  • Advanced Herald Antiproton Beam Projector (Lobi Store)
  • Plasma Wide Beam Rifle (Vendor (Dyson Joint Command / New Romulus), Exchange)
  • Boolean Heavy Assault Cannon (Lobi Store)
  • Replica Thompson Submachine Gun (Event Reward/Store) – against Borg

Devices:

  • Gambling Device (Exchange, Lobi Store)
  • Kit Overbooster (Exchange, Kit R&D) – use these like there’s no tomorrow
  • Ketracel White (if you are a Jem’Hadar)

Usable Combat Pets:

Personally, I am not really a fan of pets but go ahead if you have free device slots

  • Event Targ
  • C-Store Targ
  • Exocomp

Duty Officers:

  • Assault Squad Officer: Change for stacking Crit Chance on firing Ranged weapons (Rare ones are enough)
  • Assault Squad Officer: Change for stacking Crit Severity on firing Ranged weapons (Rare ones are enough)
  • Biochemist: Recharge time reduced on all Stims, Shield Charges and Power Cells (works for Kit Overboosters too)
  • Warfare Specialist – Space: Elder Malik’itan (from Gamma Recruitment, gives Buff for ground too)

Universal Kit Modules:

  • Agony Field Generator (Exchange / Lockbox)
  • Crystal Prism (Event Reward)
  • Echo Papa Drone (Exchange / Lockbox)
  • Ambush Turret Fabrication (Exchange / Lockbox)
  • Chain Conduit Capacitor (Exchange / Lockbox)

Profession-specific Equipment

Engineering

Kit Modules:

  • Chroniton Mine Barrier (Exchange / Crafted)
  • Cloaked Mine Barrier (Gamma Rep T2)
  • Gravitational Juncture (Exchange / Lockbox)
  • Transphasic Bomb (Exchange / Crafted)
  • Explosive Drone (Exchange / Lockbox)
  • Photon Grenade Launcher (23c.) (Exchange / Crafted)

Duty Officers:

  • Fabrication Engineer: Change to beam in an additional Support Drone
  • Security Officer: Your Chroniton Mine Barrier has a chance to Hold targets

Science

Kit Modules:

  • Cold Fusion Flash (Exchange / Lockbox)
  • Exothermic Induction Field (Exchange / Crafted)
  • Endothermic Induction (Winter Event Store)
  • Seismic Agitation Field (Summer Event Store)
  • Harmonic Resonance Device (Exchange / Lockbox)
  • Chronometric Diffusion (Dilithium Store, Temporal Operative)

Duty Officers:

  • Explosive Expert: Chance for Exothermic Induction Field to fire projectiles

Tactical

Kit Modules:

  • Ambush (Exchange / Crafted)
  • Motivation (Exchange / Lockbox)
  • Rally Cry (Exchange / Crafted)
  • Motion Accelerator (Exchange / Crafted)
  • Trajectory Bending (Exchange / Lockbox)
  • Mudd’s Time Device (Discovery T4)
  • Protomatter Muntion Deployment (Exchange / Lockbox)
  • Graviton Spike (Summer Event Store)

Duty Officers:

  • Sensors Officer: Target Optics debuffs enemy Damage Resistance
    • Names: Fed: Fova Gedel / KDF: Gern Kul
  • Assault Squad Officer: Ambush has a chance to re-apply when consumed by outgoing damage
  • Security Officer: Chance to beam down an additional Security Escort when using Security Team

Example Builds

Feli’s Lazy-Mode Tactical Build

Kit Modules:

  • Crystal Prisms (Event) / Ambush Turret Fabrication (Exchange / Lockbox)
  • Agony Field Generator (Exchange / Lockbox)
  • Echo Papa 607 Drone System (Exchange / Lockbox)
  • Ambush (Exchange / Crafted)
  • Rally Cry (Exchange / Crafted)

Tiberius’ “No Weapon Required” Tactical Build

Kit Modules:

  • Mudd’s Time Device (Discovery Rep T4)
  • Motion Accelerator (Exchange / Crafted) or Ambush (Exchange / Crafted) or Crystal Prisms (Event)
  • Chain Conduit Capacitor (Exchange / Lockbox)
  • Motivation (Exchange / Lockbox)
  • Agony Field Genererator (Exchange / Lockbox)

Make sure to always activate the modules in this order! Important: Be sure to let one Agony Gen do it’s job before you deploy another.

Tirius’ Max-NTTE-DPS Tactical

Kit Modules:

  • Protomatter Munition Deployment (Exchange / Lockbox)
  • Bio-Essence Transfer (Exchange / Lockbox)
  • Agony Field Generator (Exchange / Lockbox)
  • Ambush (Exchange / Crafted)
  • Recursive Affliction IV (Dil Store, Temporal Op)

Equipment:

  • Kit Frame: Risian Kit [KPerf]x3 [Proc]
  • Body Armor: Burnham’s CQC (Environmental) Armor (Discovery Reputation)
  • Personal Shield: Romulan Operative Combat Armor (Episode Reward: Survivor)
  • Primary Weapon: Phaser Full Auto Rifle (Dsc) (Lobi Store)
  • Secondary Weapon: Polaron Covert-Ops Compression Pistol (Episode Reward: Survivor)

Important: This build is not designed to run ground tours etc, it is specifically tuned to get maximum DPS in NTTE

Soludor’s Max-BHE-DPS Engineer

Kit Modules:

Assignment
  • Chroniton Mine Barrier (Exchange / Crafted)
  • Cloaked Mine Barrier (Gamma Rep T2)
  • Gravitational Juncture (Exchange / Lockbox)
  • Transphasic Bomb (Exchange / Crafted)
  • Agony Field Generator (Exchange / Lockbox)

Equipment:

  • Kit Frame: Delta Kit Frame [CrtH] [KPerf]x2 (Exchange / Lockbox)
  • Body Armor: Burnham’s CQC Armor (Discovery Reputation)
  • Personal Shield: Elite Fleet Colony Personal Shield [Cap]x2 [Ene] [ShldCrit] (Fleet Colony)
  • Primary Weapon: Phaser Full Auto Rifle (Dsc) (Lobi Store)
  • Secondary Weapon: Advanced Herald Antiproton Beam Projector (Lobi Store)

Important: You can run this build in general ground content, but keep in mind that it was specifically crafted to get maximum DPS in BHE

Here is a video of it in action: Bug Hunt Elite – 16k DPS Engineer Run – YouTube

Miscellaneous Notes

How to get a Risian Kit Frame with perfect mods

Here’s a list of steps to take to get a Risian Kit [KPerf]x3 [Proc]

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  1. Buy the Kit Frame in the Summer Store
  2. Put it in the upgrade window once (do not upgrade it) – this makes it re-engineerable
  3. Re-Engineer the 2 random mods (not [Proc]) to [KPerf]
    • you should now have Risian Kit [KPerf]x2 [Proc] (Very Rare)
  4. Upgrade the Kit Frame to UR/Epic
    • the UR Mod will always be [KPerf]
  5. Congrats, you now have a Risian Kit [KPerf]x3 [Proc]

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Tips for High-DPS Runs

  • Get a team together, your team should focus on buffing you and debuffing the enemies
  • There are some Buff-Items you can get from e.g. Winter Store, Summer Store, DOff Assignments, …; Here is a list of some of them
    • Nog’s Nog / Deka Tea Loaf: +10% Bonus All Damage
    • Bajoran Mojito: +10 Kit Performance
    • Tribble Kebab / Baked Tribble: +2.5%/+3% Bonus All Damage
    • Ferasan Chag Grass: +2% Crit Chance
    • Dosi Rotgut: +20 Crit Severity
    • Prototype Ketracel Stimulant: +7.5% All Damage
    • Elite Power Cell – Antiproton Carrier Wave: +20 Crit Severity, Antiproton damage to attacks
    • Fleet Ground Skill Boost – Elite Training: +10 to all Ground Skills

How to get more than 3 Trays on ground

  1. (In-Game) Save your current UI-Layout to a file with /ui_save_file <name>
  2. Open the just save file in a text editor of your choice (it should be saved under your STO Install’s Live Directory)
  3. Find this block, for me its about 50 lines above the end of the file (it might look a bit different depending on your settings)
    Hudoptions

    {
    Region Ground

    Showoverhead
    {
    Showfriendlynpc OVERHEAD_ENTITY_FLAG_MOUSE_OVER_NAME, OVERHEAD_ENTITY_FLAG_TARGETED_NAME, OVERHEAD_ENTITY_FLAG_MOUSE_OVER_LIFE, OVERHEAD_ENTITY_FLAG_TARGETED_LIFE, OVERHEAD_ENTITY_FLAG_TARGETED_RETICLE
    Showplayer OVERHEAD_ENTITY_FLAG_MOUSE_OVER_NAME, OVERHEAD_ENTITY_FLAG_TARGETED_NAME, OVERHEAD_ENTITY_FLAG_MOUSE_OVER_LIFE, OVERHEAD_ENTITY_FLAG_TARGETED_LIFE, OVERHEAD_ENTITY_FLAG_TARGETED_RETICLE
    }
    Buffscalehud 1.300000
    Traymode 3
    Version 1
    }

    The easiest way to find it, is to search for Region Ground

  4. Change the number after Traymode to the number of trays you would like and save the file
  5. (In-Game) Load the UI-File with /ui_load_file <name>